Tuesday, September 21, 2010

Wildness Community



Wildness Community



Wildness is to describe an open system which contains massive individuals. Therefore such a theory may not be applied will to a house which is small and just used by limited persons. However, it might be applied to a residential community, where the amount of individuals is big enough for wildness theory to describe.



One great example of wildness theory, which I studied, is how ants find the best path to their food, which in computer science is called Ant Colony Optimization. In the real world, ants initially wader randomly, and upon finding food return to their colony while laying down pheromone trails. If other ants find such a path, they are likely not to keep travelling at random, but to instead follow the trail, returning and reinforcing it if they eventually find food. Because the shortest path allows ants to go and return more times in a certain period, this will make the pheromone stronger and attracts more ants to this best path.



However this is not the most beautiful point of this example. Because ants accidently do not follow the strongest pheromone trails, there are always some random moves. Therefore if the random move happens to find a better path, then the pheromone on this path begins to accumulate and finally exceeds the previous path. In this way, ants change their way to a better one.



In this example, although ants have very low intelligence, but they form a very robust and adaptive system to find the best path. This path is not designed by any clever guy; it is formed naturally by all the ants and can evolve during the time. Actually, the rule that ants follow in this stem is really simple: 1 follow other's pheromone 2, break the first rule sometimes. Therefore, I am questioning myself, whether a community can act in the same way. There are no right plan and right path arranged by architects. All the houses in the community are movable and people who live here follow some basic rules which designed by architects to form any shape of community which totally cannot be expected but can evolve all the time.


Saturday, September 4, 2010

Lexicon 1.7 Introduction

ORGANIZATION:

Organization is a group of objects. Group members are not totally independent. Usually the organization is more powerful than the sum of each individual group member.

COMPLEX:

Complex is a descriptive word to describe the condition of the organization. Usually if a system is redundant, which means the system could work well even it lost some part, and then it is complex. Complex has nothing to do with the complexity of the group members. Even the group members are simple and the protocols between group members are also simple, the whole system can be very complex.

Lexicon 1.6 Recycling Recycling

HOUSE:

Usually it means the object which provides the living space for human body. However I would like to argue it is a place which support and provide shelter for our sensations. For instance, in terms of olfactory, we can prevent smelly smell by closing window, in terms of sight, we can control light by louvers or lighting system. With modern technology, human senses extends greatly and the house need to be reconsidered how to provide shelter and support our extended sensations nowadays.

EXTEND:

Extend is not just simply making the range of something bigger or wider. It is about after the ranges of a set of objects gets bigger and wider, their ranges get overlapped at some points. In this way they contact each other and form a bigger network. Therefore extend reach the effect that 1+1>2. Extend is not about a single object, it is about the action of a system.

Lexicon 1.5 A Thousand Years of Nonlinear History

HISTORY:

A network of events which has passed.


NON-LINEAR:

Literally, it means not linear. If something is not only caused by another thing, but caused by the comprehensive effects of a series objects, then the system they compose is non-linear. The objects in the system are in the networks and can affect each other.

Lexicon 1.4 Air/Condition

ICONOCLASM:

Attacking belief which is accepted by most people. Usually iconoclasm is about emancipate a suppressed and “negative” opinion from the positive well-accepted one. Here I see the negative and positive as two opponent of a comprehensive entity.

EMANCIPATE:

To release something. It is not to produce something new, but to get suppressed or hidden objects to the public.

Lexicon 1.3 Eidetic Operations and New Landscapes

LANDSCAPE:

landscape should be not only about the beautiful perspectives of certain locations, but also should be performative, which means, besides the appearance of this area, we can change much deeper and influential features of that area, such as the economy, ecology, customs of the nearby neighborhoods and so on by landscape.

PERFORMATIVE:

if an object or a system can intrigue or be instrumental to a process, then it is performative.

Lexicon 1.2 A Tour of The Monuments of Passaic, New Jersey

ENTROPY:

It describes the sequence of an object. The more disorder, the bigger entropy.


Eternity:

In Asian philosophy, eternity means never die, if something can last forever, then it reach eternity.

In western philosophy, eternity transcend the time, it is not about forever, because forever is a concept of time, but eternity is outside of the concept of time.